jeffwongdesign

VR Developer Stories: Snowday

This is the story of Snowday, a VR game created in SF.

Joe and I did some research around VR and decided that we wanted to put together a series of videos that highlighted VR developers in the community. We interviewed Shem Nguyen and Jeremy Bernstein (co-founders of Snowday) to share their perspectives about trends in VR, Unity vs Unreal, and their greatest challenges building a game with limited resources.

I’m really thrilled to have put this together in my spare time. I think the biggest lesson I’ve learned is that trying to build a game in a space that has a small (albeit engaged) audience–and that’s friggin’ challenging. It’s hard enough to create a compelling game, and it’s even more challenging to try and make money off an early marketplace.

I think Shem and Jeremy are real passionate technologists and artists, and I truly admire their story. I’m rooting for them. It takes real visionaries to be an indie developer, and this team is glowing with passion. Download Snowday from Steam.

I’m hoping that Joe and I can find a small niché and create some content to promote the VR community. It’s also a good way for me to sharpen my story telling skills. Let me know if you want to see more videos like this.