Valve New Employee Handbook

I found Valve’s handbook on Foo’s blog recently. I highly recommend reading it. It’s not just well designed, it’s well thought out.

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Not every company can be like Valve, but why not borrow some of their ideas. This hand book feels honest, entertaining and sets awesome expectations. Here’s an excerpt:

Valve will be a different company a few years from now because you are going to change it for the better. We can’t wait to see where you take us. The products, features, and experiences that you decide to create for customers are the things that will define us.

Whether it’s a new game, a feature in Steam, a way to save customers money, a painting that teaches us what’s beautiful, something that protects us from legal threats, a new typeface, an idea for how to be healthier while we work, a new hat-making tool for TF2, a spectacular animation, a new kind of test that lets us be smarter, a game controller that can tell whether you’re scared or a toy that makes four-year-olds laugh, or (more likely) something nobody’s thought of yet—we can’t wait to see what kind of future you choose to build at Valve.

Anyone want to work on a new employee handbook? 🙂