I’m not sure what compelled me to do this today, but I wanted to do a quick comparison between my iPhone 7+ and my Nikon D600 to see which one did slow motion better.
Same shot, but from a different angle on the iPhone 7+.
While my Nikon was outfitted with a 35mm f1.4, I had to shoot at 720p in order to get 60fps. While I lost a lot of resolution, it doesn’t look terrible. On the other hand, the iPhone boasts awesome slow motion performance, but the feeling isn’t as cinematic.
James showing off his Vape Nation skills in slow motion video.
Now I’m really curious to see what it’ll look like show with my 58mm. In addition, I think it would be cool to try doing a portrait photo with a light pattern casted from some window blinds… or maybe even play with a prism to get a cool rainbow effect running through the smoke.
More importantly, I’m thinking about using this kind of stuff for b-roll when I make a real video in the future. Anyway, enjoy!
For those of you who don’t know, Blizzard (the company that created Hearthstone, World of Warcraft, Heroes of the Storm, StarCraft, Diablo, Overwatch…) is like the Apple of game design. Their attention to detail is insanely meticulous. When someone says their product was built with love, Blizzard is the bar.
Hearthstone is filled with all sorts of Easter eggs, micro interactions and tiny little details. While most apps and games try to minimize long load times, Hearthstone celebrates it.
Hearthstone’s match making load screen.
They could have slapped in a boring screen with a load bar, but they had some fun with it. I think there’s a lesson to be learned in these little details.
Recently, I saw a cool animation on Dribbble by Kyle Decker that was inspired by Hearthstone. To bring in these kinds of details to a product, a culture has to be built around going the extra mile. It’s pretty crazy that he was able to do this all with code.
Dat motion blurrrrrr tho.
As I work on Input, I’m trying to balance between building the essentials versus adding the special touches that add a wow factor. Here’s an example of a small animation tied to a micro-interaction when a user posts. Notice the tiny little animation in the button that resembles our logo. The animation prevents the user from double clicking and communicates that a post is being sent.
Button animation during posting.
I know these kinds of things won’t help us find product market fit… but there’s just something about exercising your love for details and the small things. I’m tickled by cool hover states, minimal transitions and micro-interactions. The best designs are often unnoticed… but on the other hand, I think there are times where users will welcome personality and a little extra somethin’ somethin’.
By the way, I made a Hearthstone video with my buddy Justin Ho. It’s a quick pilot to see if: a) it’s something that he’s interested in doing long term, and b) it’s something that I have time to edit. If you didn’t know, Justin (aka Lyrondak) was ranked #11 in the world last season. I actually believe he could be #1 in the world if he really tried.
The Greedy McGreeds original Hearthstone Deck.
This was our first attempt, so the audio and lighting is a little janky. Creating these videos is just a good excuse to fly drones and play crazy troll decks in Hearthstone.
Anyway, I’m not sure if this is something that we’re going to commit to yet… but I’m pretty determined to work on a video project at some point. I’m just waiting for the right opportunity. You’ll see some more experimental YouTube content soon.
Unfortunately, the last two night skies have been filled with overcast. I’m actually surprised I was able to snag a photo of Andromeda.
By the way, if you haven’t seen it already, there’s a pretty cool video that shows the Andromeda galaxy in an amazing amount of detail. The fact that it’s over 2.5 million light years away blows my mind. I’m really hoping I get get a better picture of it in the future.